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Aminet AMIGA CDROM (1994)(Walnut Creek)[Feb 1994][W.O. 44790-1].iso
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sasmv14.dms
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sasmv14.adf
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labels.s
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1993-05-22
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9KB
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930 lines
heap O=1m
System
DebugMode
Intro
org
load
LEVMAXSIZE
SUBLEVMAXSIZE
SMALLROCKS
BORDER
MAXXSIZE
MAXOBJECTS
MAXANIM
MAXLIANE
pwidth
pheight
pdepth
pplanesize
psize
OpenLib
CloseLib
AllocMem
FreeMem
NULL
execbase
hardware
level1int
level3int
level5int
trap0vec
trap1vec
coppersize
p16
depth
height
width
planesize
displaysize
owidth
oheight
oplanesize
oloadsize
omemsize
fwidth
fheight
fplanesize
floadsize
fmemsize
ol_active
ol_radius
ol_forespeed
ol_speed
ol_maxdeg
ol_x
ol_y
ol_tox
ol_toy
ol_oldtox
ol_oldtoy
ol_isign
ol_deg
ol_SIZEOF
PDRA
BPL1MOD
BPL2MOD
BPLCON0
BPLCON1
BPLCON2
BPL1PTH
BPL2PTH
BPL3PTH
BPL4PTH
BPL5PTH
BPL6PTH
BLTCON0
BLTCON1
BLTSIZE
BLTAFWM
BLTALWM
BLTAMOD
BLTBMOD
BLTCMOD
BLTDMOD
BLTADAT
BLTBDAT
BLTCDAT
BLTAPTH
BLTBPTH
BLTCPTH
BLTDPTH
BLTAPTL
BLTBPTL
BLTCPTL
BLTDPTL
COLOR0
COLOR1
COLOR2
COLOR3
COLOR7
COLOR8
COLOR9
COLOR10
COLOR11
COLOR12
COLOR13
COLOR14
COLOR15
COLOR16
COLOR17
COLOR18
COLOR19
COLOR25
COLOR28
COLOR29
COP1LC
COP2LC
COPJMP1
COPJMP2
COPCON
DDFSTOP
DDFSTRT
DIWSTRT
DIWSTOP
DMACON
DMACONR
INTENA
INTENAR
INTREQ
INTREQR
POTGOR
VPOSR
VPOS
JOY0DAT
JOY1DAT
SPR0PTH
SPR1PTH
SPR2PTH
SPR3PTH
SPR4PTH
SPR5PTH
SPR6PTH
SPR7PTH
SPR0POS
SPR0CTL
SPR1POS
SPR1CTL
SPR2POS
SPR2CTL
SPR3POS
SPR3CTL
SPR4POS
SPR4CTL
SPR5POS
SPR5CTL
SPR6POS
SPR6CTL
SPR7POS
SPR7CTL
CLXDAT
CLXCON
ADKCON
AUD0LC
AUD0LEN
AUD0PER
AUD0VOL
AUD1LC
AUD1LEN
AUD1PER
AUD1VOL
AUD2LC
AUD2LEN
AUD2PER
AUD2VOL
AUD3LC
AUD3LEN
AUD3PER
AUD3VOL
anfang
o
ll
Push
Pull
SaveRegs
LoadRegs
Set
UnSet
Random
Clear
Block
CopMove
CopStrobe
CopClear
CopSky
CopWait
WBlit
wait0
CopLoadColor
CCL10
CopLoadBitmap
mat10
CopJump
CopLocation
CopStart
SeC
ClC
Delay
del0
ClCXd0
AddScore
ShakeKeyBoard
WaitRaster
wr0
INC
DEC
DBSR
SetBlitMods
MakeMask
mm_eachline0
mm_eachword0
StackSave
StackUserSave
CopperStart
dbCOP1
dbCOP2
ColorCopper
SpriteCopper
SpriteCopper2
SwitchCopper
MainCopCont
IntSave
DmaSave
JCMD
RandomSeed
GameOk
Speed
RealSpeed
MaxScroll
InitState
GfxName
DPlane1
DPlane2
DPlane3
DPlane4
DPlane5
DPlane6
DPlane7
DPlane8
DPlane9
DPlane10
DPlane11
DPlane12
FRM
FRAME
Score
ScoreHelp
SpriteAdrUp
SpriteAdrUp2
ss
myVBI
add
cmpiw
clr
vbi_Resume
vbi_PauseMode
cache
START
lea
bsr
loop
InitAll
ig_InitPos
ig_Count
ig_Timer
ig_PageRequest
ig_BlockPattern
ig_ForceLoad
ig_SubLevTab
ig_InitTab
ig_InitTab2
InitGame
ig_NoPageReq
ig_BlockReset
ig_BlockCloseReset
ig_DoScreen
ig_MoveLeft
ig_CenterOk
ig_Next
ig_OpenIt
ig_GotoNextMode
ig_Pos0
ig_GotoSub
ig_copylevel
ig_OpenReady
ig_Quit
FindBobPos
fbp_EachRow
fbp_EachCol
fbp_FoundPOS
InitLevel
il_copylevel
il_NormalInit
il_loop2
il_loop1
il_loop3
il_Quit
ibs_map
InitBlockSet
ibs_Next
ibs_Quit
ips_CalcAdr
mplxysize
mplxbuffsize
DataStart
MplxX
InitMPLX
im_mainloop
im_doloop
im_shiftloop
OldRealSpeed
MPLXScroll
ms_do
FaderCount
FadeCopper
FadeOut
fo_DoJob2
fo_DoJob3
fo_MainLoop
bb1
bb2
bb3
fo_fin
o_Active
o_X
o_Y
o_dummy1
o_dummy2
o_Frame
o_MoveMode
o_Xsize
o_Ysize
o_BlitSize
o_BlitCBMods
o_BlitADMods
o_MaxFrame
o_Offset
o_Rel1
o_Rel2
o_levadr
o_dummy3
o_SIZEOF
alien_Status
alien_Star
alien_Sun
alien_Moon
alien_100
alien_Stone
alien_SStone1
alien_Appel
alien_Lift
alien_Block
alien_Block2
alien_Text
alien_Logo
alien_Wosch
pre_Status
pre_Star
pre_Sun
pre_Moon
pre_100
pre_Stone
pre_SStone1
pre_Appel
pre_Lift
pre_Block
pre_Block2
pre_Text
pre_Logo
pre_Wosch
KillObjects
ko_loop
ko_Quit
InitObjects
io_loop
io_skip
InsertObject2
io_search2
io_check2nd
InsertObject
io_search
io_notfound
io_found
InitObject
RestoreObjects
rao_CheckNext
rao_SkipClear
movetab
rao_CheckHit
rao_Quit
MOVE1
move1_ypos
move1_Ok
move1_xok
MOVE2
move2_yposok
move2_yokok
move2_ykill
move2_noexp
move2_water
move2_nowater
move2_exit
move2spd
move2_nofalling
move2_dirok
move2_xalign
move2_xposok
move2_check
move2_seeky
move2_setadr
move2_noexplode
move2_nofall
move2_CalcStone
move2_searchit
move2_useit
stoneconvtab
MOVE3
move3_nonewadr
move4_spd
MOVE4
move4_setblock
MOVE5
MOVE6
move6_NotMinus
move6_xok
move6_yok
MOVE7
move7_NoFrameReset
move7_quit
DrawObjects
rao_CheckNext2
rao_DrawMe
JetztKommtRene
dao_SkipAnim
rao_Quit2
x
reladr
reladr_sav
XBlocks
XBlocks2
YBlocks
p_DoScroll
ds_notnull
ds_skip
ds_normal
ds_pa
ds_cc
ds_normal2
ds_nothing
ds_quit
oldaction
oldx
p_MakeCol
mbc_EachRow
p_MakeBaseAnims
mba_EachCol
mba_EachRow2
mba_FindSlot
mba_Found
mba_NextRow
p_HandleGameExtras
hge_NoLift
LianePres
hge_cont1
hge_SearchLiane
hge_found2
hge_copy
hge_ExitOut
hge_NoLiane
p_MakeAnimCol
mbc_EachRow2
mbc_FindSlot
mbc_Found
mbc_NextRow
mbc_Full
mbc_FullLoop
p_PatchCopper
p_writeadr
p_BackGrnd
p_SelectBckGrnd
p_MakeBasePage
p_CoolMakeBasePage
p_MakePage
mbp_EachColoum
mbp_EachRow
mbp_SkipStar
ab_source
ab_destin
ab_x
ab_frm
ab_SIZEOF
AnimKey
AnimDATA
p_KillAnims
p_ka_loop
p_AnimateBlocks
p_AnimLoop
p_QuitAnim
p_KillAnim
p_CreateAnimKey
p_clsloop
p_initloop
p_initquit
p_Random
p_WritePattern
p_UpdatePattern
p_wrtentry
p_pr_loop
p_pr_error
p_pr_insert
p_pr_quit
PatternRefresh
p_PatternRefresh
p_pr_mainloop
p_pr_next
TimerDevice
td_quit
td_quit2
Count
SlowCount
SlowBits
SlowerBits
SlowestBits
DownCount
DownCount2
Timer
DmaOff
DmaStop
DmaOn
InitVBI
InitCopper
GetMem
InitDisplay
SpriteColCop
SpriteColCop2
OldRelAdr
LastSet
NewColors
Fading
HillColors
UpdateHillColors
uc_FadeLoop
uc_FadeNibble
uc_IncNibble
uc_SetNibble
uc_NextNibble
uc_NextColor
uc_NoFade
uc_Quit
SpriteColors
BuildCopper
mc_DoSky
mc_DoSky2
contit
DoTheMPLX
mplx_DoHLine
mplx_skipcolor1
mplx_skipcolor2
mplx_Wait
mplx_SetSprites
mplx_Set
DoubleService
ShowFrame2
cop2
ShowFrame1
DisableVBI
ResetCopper
ResetDMA
ClearMem
cm_loop
MakeMasks
bm_standing
bm_walking
bm_sliding
bm_hitting
bm_jumping
bm_falling
bm_deading
bob_x
bob_y
bob_sx
bob_sy
bob_sdir
bob_dir
bob_frame
bob_mode
bob_vectors
bob_small
CurrentShift
OntoLift
BobMoveMent
bmm_Normal
bmm_FirePressed
bmm_StickUp
bmm_OntoLift
bmm_DeltaPos
bmm_NoLift
bmm_ForceAlignBob
bmm_NoRampDown
bmm_NoRamps
bmm_AlignNormal
bmm_RealNoRamps
bmm_Quit
standfrm
standtab
bob_smalltab
init_stand
do_standing
dost_Ducken
dost_NoSmall
dost_SmallOk
dost_cont
dost_quit
dost_SetSmallBob
dost_StandDown
dost_FullDown
dost_StandUp
dost_FullUp
walkfrm
walkspeedcnt
walktimer
init_walk
do_walking
dow_NoTimer
dow_SkipJump
dow_GoDown
dow_NoSmallCheck
dow_CallHandle
dow_NoStand
dow_NoSmall
dow_quit
slidecnt
init_slide
do_sliding
dos_NoFastSlide
dos_SlideOff
hitfrm
hitfrmtab
hitrelease
KillBlock
init_hit
do_hitting
doh_Smash
doh_NoSmash
doh_RockIt
doh_searchit
doh_useit
doh_NotBlocked
doh_TryNextRock
doh_NoRock
doh_copyloop
doh_DoCopy
doh_copyloop2
doh_NoTower
doh_SeekTopTree
doh_NoTree
doh_GoUpTower
doh_SeekTower
doh_NoGoUpTower
doh_Quit
jumpupcnt
jumpdy
jumprelease
jumpoldy
jumptimer
jumpbits
init_jump
do_jumping
doj_NoBit
doj_UpSlower
doj_GoUp
doj_animnotfound
doj_NoRedBlock
doj_NoGreenBlock
doj_NoYellowBlock
doj_NoHideBlock
doj_NoEmptyBlock
doj_NoEmptyBlock2
doj_NoIceBlock
doj_NoBrownBlock
doj_Quit
falldy
fallfreereq
init_fall
do_falling
dof_NoStand
dof_NoFasterDown
dof_RampsAsBlocks
dof_SeekY
dof_GoDownMore
dof_Quit
deadcnt
deadaccy
init_dead
do_deading
dod_Quit
LeftFullCollide
RightFullCollide
FindAnim
fa_SearchAnim
fa_exit
BlockToObject
bto_xok
CheckHit
ch_SkipHit
ch_Hit
GetUnderFallInfo
GetJumpAboveInfo
GetBlockFallInfo
GetBlockWalkInfo
GetLiftY
gly_loop
gly_found
gly_notfound
CheckFall
cf_NoFall
cf_DoFall
GetXShift
GetYRow
gyr_Yok
GetBaseADR
gba_BlockOk
WalkJumpHandle
WalkHandle
dow_slowdown
dow_speedup
dow_dowalk
dow_walkslow
dow_NoRamp
dow_NoWalk
dow_RequestStand
MoveBob
mb_MoveIt
mb_MakeAlign
mb_NormalWalk
mb_MakeAnim
CheckLeftRightBounds
clrb_Jump
clrb_NoJump
clrb_OnlySmall
clrb_ok
clrb_go
clrb_stop
OldBridge
BridgeRoute
br_NoRestore
br_Quit
br_NoBridge
br_Restore
CheckUnder
cu_CheckUnder2
cu_NoPureAppel
cu_NoGrasAppel
cu_NoPureStar
cu_NoGrasStar
cu_NoPureSun
cu_NoGrasSun
cu_NoPureMoon
cu_NoGrasMoon
cu_NoIceStar
cu_NoIceSun
cu_NoIceMoon
cu_NoDarkStar
cu_NoDarkSun
cu_NoDarkMoon
cu_Kiste
cu_NoKiste
cu_Brunnen
cu_SetBrunnen
cu_NoBrunnen
cu_SubExit
cu_NoSubExit
cu_InsertAppel
cu_InsertStar
cu_InsertSun
cu_InsertMoon
cu_Insert100
cu_InsertIt
cu_SkipIt
cu_InsertIt2
cu_InsertIt3
cu_DoRocks
cu_InsertBlock2
cu_InsertBlock
cu_ibcont
cu_NoStone
BonusKiste
BonusThings
ScanKisten
sk_doit
sk_delit
sk_clear
sk_update
sk_next
SetPosFrame
spf_posok
spf_posok2
spf_NoScroll
sf_right
sp_NoYPatch1
sp_NoYPatch2
SetSpriteA
ss_noE8
ss_noL8
ss_noH0
SetSprite
s2_noE8
s2_noL8
s2_noH0
AddScoreNow
GetKeys
gk_hand
gk_key
gk_NoK
GetKey
gk_Nok2
KeyToy
gk_SomeKey
gk_donot
gk_ReWriteA0
gk_CheatOn
CheatCode
Cheaton
Keys
PauseMode
kb_1
bne
addil
nix
Abort
kb_spc
kb_ESC
ReadStick
rs_NoFire
rs_cont1
rs_cont2
rs_cont3
rs_cont4
JoyDeltaX
JoyDeltaY
Fire
CloudX
CloudY
InitClouds
ic_initloop
MoveClouds
mc_subloop1
mc_NoReset
mc_subloop2
mc_NoReset2
UpdateClouds
ic_loop
ic_loop2
Digit
ShowScore
ss_shiftloop
ss_quit
EasyText
et_loop
et_lineloop
et_nextchar
et_quit
pre_Liane1
pre_Liane2
pre_Liane3
KillLiane
kl_loop
KillLines
lc_loop
lc_CalcCoords
lc_radloop
lc_cosok
lc_radloop2
lc_degpos
lc_degok
lc_posok
lc_next
lc_removeit
lc_removeit2
DrawLines
dl_loop
dl_next
InitSinus
is_loop
half
d2save
BlitterLine
bl_clip
bl_sav
bl_ok
bl_set1
bl_draw
bl_nixline
bl_CalcRegs
addl
bl_y2gy1
bl_x2gx1
bl_dygdx
bl_signnl
bl_okt
BlockJumpInfo
BlockFallInfo
BlockWalkInfo
BlockJumpWalkInfo
StoneTable
ObjectsDATA
LianeData
SINUS
DUMMY
NumSubs
BigMPLX
mplx1
mplx2
mplx3
mplx4
mplxend
mplxsize
moremplx
ende